Review of Marissa Meyer’s WIRES AND NERVES: GONE ROGUE

Wires and Nerve, Volume 2: Gone Rogue by Marissa Meyer

My rating: 4 of 5 stars

Ms. Meyer brought Iko’s story full circle quite nicely with the conclusion of this duology – even if poor Iko spent a fair amount of the story outside of the spotlight. A shame, considering how well-developed she became in the previous volume. Watching her take a backseat to everyone else (and then robbing her of a crucial moment in the conclusion) was a distinct disappointment. I recognize that the graphic novel was intended to serve as a bridge between the series and the final novelette, but it was set up with the beloved android as a featured character. Leaving her behind took away from the story.

As did the unanswered question surrounding her personality. It became prominent in this volume, but it was left aside as almost unimportant. I don’t know if Ms. Meyer did this intentionally to have more room to explore and play in the world, or if it was an oversight in the need to wrap up the larger plot points. I, for one, felt the lack of closure. There was more to explore and dive into, another layer of Iko’s character to introduce. Perhaps even a third volume worth of story to write. The ending appeared to suggest nothing further to come. There’s nothing wrong with your reader asking questions, but I don’t think they should be that heavy.

Iko deserved better treatment. She did, after all, help save the planet.

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